| 大家應該知道有BUG可以被利用來改變JP吧. | 
| 之前我提過GameFAQs沒有提到這個bug, 其實是有的, 還特地開了JP Scroll Glitch FAQ研究這個問題.
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 [要求]
 (1)該職業的技能必須多到可以翻頁(像Archer就不行,Monk也不行...)
 (2)JP不能太多,原因下述
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| [做法]
 
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| 首先,O鍵選擇某個目前JP數能修的技能(越前面的越好,否則不會達成9999JP現象),這裡用Priest來做例子
 
 
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| 出現確認選單後, 按著方格鍵, 按方向鍵[上]&[下], 指標會在Yes/No的地方移動, 但是背景的技能表也跟著改變, 這時如果滑動到的技能是目前不能修煉或者已經煉過的, 而且指標同時也指到YES, 那麼按O確認
 
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| 這裡的例子的做法是, [方格]+[下]*2. [下]第1次是為了翻下一頁+指標到NO, 第2次則是指標到YES(翻頁到底,所以背景不會變)
 
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| 據GameFAQs玩家的說法, 這時會有5種情況:
 (A) JP數會變成0000, 可以馬上修煉技能, 離開選單後回來, 數值變成9999
 (B) JP數會變成0000, 不能馬上修煉技能, 離開選單後回來, 數值變成9999 << Priest是這個情況
 (C) 數值增加
 (D) 數值減少
 (E) 數值不變
 (F) 其他未知狀況 - 至少我也沒遇過
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 [能利用此BUG的職業]Squire (Ramza Chapter 4), Temple Knight (Beowulf), Holy Swordsman (Orlandu)Chemist, Priest, Wizard, Time Mage, Summoner, Mediator, Oracle, Geomancer, Lancer, Samurai, Ninja
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 [技能太少無法使用此BUG的職業]Squire類職業(除了幾個特殊的), Knight, Archer, Monk, Thief, Calculator(Calculator能用就好囉), Dancer, Bard.
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| [GameFAQs - by Dan Holland (TheDan)]剛在初心者找到換行消除器,真帥~
 O: (A)o: (B)+: (C)-: (D)X: (E)?: (F)
 
 
 | 職業 | BUG剖析 | 詳細情況 |  | Ability | Not Learned | Learned | Cost JP |  | Squire (Ramza Chap 4)
 | Accumulate | X | o | 300 | 暫無 |  | Dash | ? | O | 80 |  | Throw Stone | +4308 | O | 90 |  | Heal | O | O | 150 |  | Yell | X | O | 200 |  | Wish | ? | O | X |  | Cheer Up | ? | O | 200 |  | Scream | +44 | O | 500 |  | Ultima | ? | O | X |  | Wish initially learned |  | Temp Knight | Blind | ? | X | 50 | 暫無 |  | Aspel | ? | X | 100 |  | Drain | -2 | o | 180 |  | Faith | -3 | o | 200 |  | Innocent | -1 | o | 200 |  | Zombie | X | O | 150 |  | Silence | ? | O | 90 |  | Berserk | -122 | o | 200 |  | Chicken | +665 | O | 500 |  | Confuse | -8 | O | 200 |  | Despair | o | o | 300 |  | Don't Act | ? | X | 50 |  | Sleep | o | -5 | 170 |  | Break | O | O | 300 |  | Shock | -48 | O | 600 |  | Blind & Silence initially learned |  | Holy Swordsman | Stasis SwordTD> | ? | O | 100 | 暫無 |  | Split Punch | ? | O | 400 |  | Crush Punch | ? | O | 500 |  | Lightning Stab | O | O | 700 |  | Holy Explosion | -48 | O | 800 |  | Shellbust Stab | ? | O | 200 |  | Blastar Punch | ? | O | 400 |  | Hellcry Punch | -56 | O | 500 |  | Icewolf Bite | O | O | 800 |  | Dark Sword | +1 | O | 500 |  | Night Sword | ? | O | 100 |  | Chemist | Potion | ? | X | 30 | JP>=170 修煉Phoenix Down, Eyedrop -> Phoenix Down |  | Hi-Potion | o | o | 200 |  | X-Potion | o | O | 300 |  | Ether | O | O | 300 |  | Hi-Ether | X | -28 | 400 |  | Elixir | -16 | -32 | 900 |  | Antidote | O | X | 70 |  | Eyedrop | X | o | 80 |  | Echo Grass | O | +6724 | 120 |  | Maiden's Kiss | X | -20 | 200 |  | Soft | o | O | 250 |  | Holy Water | o | -16 | 400 |  | Remedy | o | o | 700 |  | Phoenix Down | O | O | 90 |  | Priest | Cure | ? | X | 50 | 50<=JP<300 Cure -> Regen |  | Cure 2 | -44 | X | 180 |  | Cure 3 | -32 | X | 400 |  | Cure 4 | -40 | X | 700 |  | Raise | O | X | 180 |  | Raise2 | o | X | 500 |  | Reraise | -48 | X | 800 |  | Regen | o | X | 300 |  | Protect | ? | X | 70 |  | Protect 2 | X | X | 500 |  | Shell | ? | X | 70 |  | Shell2 | -1 | X | 500 |  | Wall | +12 | X | 380 |  | Esuna | -25 | X | 280 |  | Holy | +62 | X | 600 |  | Wizard | Fire | ? | X | 50 | 150<=JP<200 Poison -> Bolt2 |  | Fire 2 | X | X | 200 |  | Fire 3 | o | X | 480 |  | Fire 4 | o | X | 850 |  | Bolt | ? | X | 50 |  | Bolt 2 | O | X | 200 |  | Bolt 3 | X | X | 480 |  | Bolt 4 | -8 | X | 850 |  | Ice | ? | X | 50 |  | Ice 2 | o | X | 200 |  | Ice 3 | -16 | X | 480 |  | Ice 4 | -24 | X | 850 |  | Poison | -20 | X | 150 |  | Frog | -28 | X | 500 |  | Death | o | X | 600 |  | Flare | -16 | X | 900 |  | Time Mage | Haste | o | X | 100 | 100<=JP<330 Haste -> Stop |  | Haste 2 | o | X | 550 |  | Slow | ? | X | 80 |  | Slow 2 | o | X | 520 |  | Stop | o | X | 330 |  | Don't Move | o | X | 100 |  | Float | o | X | 200 |  | Reflect | O | X | 300 |  | Quick | o | X | 800 |  | Demi | o | X | 250 |  | Demi 2 | o | X | 550 |  | Meteor | -48 | X | 1500 |  | Summoner | Moogle | ? | X | 110 | 110<=JP<1200 Moogle -> Bahamut |  | Shiva | ? | X | 200 |  | Ramuh | ? | X | 200 |  | Ifrit | ? | X | 200 |  | Titan | ? | X | 220 |  | Golem | O | X | 500 |  | Carbunkle | ? | X | 350 |  | Bahamut | O | X | 1200 |  | Odin | o | X | 900 |  | Leviathan | X | X | 850 |  | Salamander | o | X | 820 |  | Silf | -15 | X | 400 |  | Fairy | o | X | 400 |  | Lich | o | X | 600 |  | Cyclops | X | X | 1000 |  | Zodiac | ? | X | X |  | No, you can't use the glitch to learn Zodiac. |  | Mediator | Invitation | ? | X | 100 | 100<=JP<200 Invitation -> Praise |  | Persuade | ? | X | 100 |  | Praise | o | X | 200 |  | Threaten | +48 | X | 200 |  | Preach | ? | X | 200 |  | Solution | -36 | X | 200 |  | Death Sentence | +5288 | X | 500 |  | Negotiate | ? | X | 100 |  | Insult | o | X | 300 |  | Mimic Daravon | o | X | 300 |  | Oracle | Blind | ? | X | 100 | 100<=JP<350 Paralyze -> Sleep |  | Spell Absorb | -8 | X | 200 |  | Life Drainv | +24 | X | 350 |  | Pray Faith | -14 | X | 400 |  | Doubt Faith | O | X | 400 |  | Zombie | o | X | 300 |  | Silence Song | +62 | X | 170 |  | Blind Rage | -16 | X | 400 |  | Foxbird | -8 | X | 200 |  | Confusion Song | +1 | X | 400 |  | Dispel Magic | O | X | 700 |  | Paralyze | ? | X | 100 |  | Sleep | O | X | 350 |  | Petrify | -16 | X | 600 |  | Geomancer | Pitfall | ? | X | 150 | JP>=300 修煉Local Quake, Pitfall -> Local Quake |  | Water Ball | ? | X | 150 |  | Hell Ivy | ? | X | 150 |  | Carve Model | ? | X | 150 |  | Local Quake | ? | O | 150 |  | Kamaitachi | ? | O | 150 |  | Demon Fire | ? | O | 150 |  | Quicksand | ? | O | 150 |  | Sandstorm | ? | O | 150 |  | Blizzard | ? | O | 150 |  | Gusty Wind | ? | O | 150 |  | Lava Ball | ? | O | 150 |  | Lancer | Level Jump2 | ? | o | 150 | 150<=JP<900 Level_Jump2 -> Level_Jump8 |  | Level Jump3 | -16 | X | 300 |  | Level Jump4 | o | o | 450 |  | Level Jump5 | X | O | 600 |  | Level Jump8 | O | o | 900 |  | Vertical Jump2 | ? | o | 100 |  | Vertical Jump3 | o | o | 200 |  | Vertical Jump4 | o | o | 300 |  | Vertical Jump5 | o | +6724 | 400 |  | Vertical Jump6 | O | o | 500 |  | Vertical Jump7 | X | o | 600 |  | Vertical Jump8 | o | o | 900 |  | Samurai | Asura | ? | X | 100 | 180<=JP<340 Koutetsu -> Murasame |  | Koutetsu | ? | X | 180 |  | Bizen Boat | +1053 | X | 260 |  | Murasame | o | X | 340 |  | Heaven's Cloud | O | X | 420 |  | Kiyomori | +1053 | X | 500 |  | Muramasa | o | X | 580 |  | Kikuichimoji | X | X | 660 |  | Masamune | -14 | X | 740 |  | Chirijiraden | o | X | 820 |  | Ninja | Shuriken | ? | o | 50 | JP>=150 修煉Hammer, Shuriken -> Hammer |  | Ball | ? | O | 70 |  | Knife | ? | o | 100 |  | Sword | ? | o | 100 |  | Hammer | X | o | 100 |  | Katana | O | o | 100 |  | Ninja Sword | ? | o | 100 |  | Axe | o | +6724 | 120 |  | Spear | ? | o | 100 |  | Stick | ? | o | 100 |  | Knight Sword | ? | o | 100 |  | Dictionary | ? | o | 100 | 
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| 方法不只一個... 參考上表自己玩吧... 我只放了幾個容易的..
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 [想法]
 
 某種情況下, 數值暴掉超過270F(9999), 所以才被例外處理成270F
 [07/06]試過補數等方法,還是找不到規律... 目前的想法是
 
 A:為原來的技能
 B:為利用BUG滑動指標後當前的技能
 O:為現有JP數
 
 if A小於O then Yes/No:ShowMessage()if Yes then O=O-A... 正常是不會有負數的,負數出現的話,HEX進位值為FFFF FFFF,只有2 Bytes的記憶體空間只能容納後面的FFFF(65535),導致數值暴掉(>9999)
 
 目前無法解釋數值不改變... 數值變動的現象..
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